AI Insights · Timothy · October 2022
Top 5 Racing Games in France Q3 2022 Performance
In Q3 2022, the top 5 racing games in France showed varied performance across downloads, revenue, and active users. Sensor Tower provides detailed insights.
In the third quarter of 2022, the top five racing games in France on a unified platform exhibited diverse trends in downloads, revenue, and active user engagement. Here's a closer look at their performance.
Mario Kart Tour from Nintendo Co., Ltd. saw a fluctuating revenue pattern with weekly earnings ranging from approximately $36K to $56K, peaking at around $56K in the last week of September. Downloads showed a downward trend mid-quarter, falling from 33.6K at the end of June to 11.5K in early September, before rising again to 22.2K by the end of the quarter. Active users also experienced a decline, starting at 268K in late June and dipping to 174K by early September, though they recovered to 196K by the end of September.
CSR 2 - Realistic Drag Racing by Zynga Inc. maintained relatively steady revenue, with weekly earnings fluctuating between $20K and $35K. Downloads showed a slight decline over the quarter, starting at 7.9K in late June and ending at 5.2K in late September. Active users remained fairly stable, ranging from 101K to 115K, though there was a noticeable drop to 101K in the final week of September.
Pocket Champs PVP Racing Games from MADBOX experienced significant growth in revenue early in the quarter, peaking at $55K in mid-August before gradually declining to $18K by late September. Downloads surged to 86.7K in early August but tapered off to 33.5K by the end of the quarter. Active users mirrored this trend, peaking at 156K in mid-August and decreasing to 98K by the end of September.
Asphalt Legends Unite by Gameloft showed varied revenue, with a high of $17.6K in late July, but ending the quarter at $7.2K. Downloads experienced fluctuations, peaking at 13.9K in early August and stabilizing around 10.7K by the end of September. Active users saw a general increase early in the quarter, reaching 27K in early August, and then stabilizing around 23K by the end of September.
Need for Speed No Limits from Electronic Arts maintained consistent weekly revenue, ranging between $7.2K and $11.2K throughout the quarter. Downloads remained relatively stable, fluctuating around the 5K mark, with a peak of 6.9K in mid-September. Active users showed a slight increase from 28K at the end of June to 31K in mid-September, before ending the quarter at 27.5K.
These insights are powered by Sensor Tower. For more detailed analytics, visit Sensor Tower for comprehensive data and trends.